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GAME RELEASES / 2026.08.22

Ocarina of Time Remake Developers Detail Hyrule Rebuild, Puppet-Inspired

Nintendo has shared new development details about the remake of The Legend of Zelda: Ocarina of Time via an Ask the Developer interview. The team discussed its approach to rebuilding Hyrule, preserving the original…

Ocarina of Time Remake Developers Detail Hyrule Rebuild, Puppet-Inspired

Nintendo has shared new development details about the remake of The Legend of Zelda: Ocarina of Time via an Ask the Developer interview. The team discussed its approach to rebuilding Hyrule, preserving the original game’s structure, and creating a new visual style inspired by practical effects and puppet shows.

The remake is being directed by HokWai Ng, who previously worked on The Legend of Zelda: Tears of the Kingdom. Art director Aya Shida, program director Hiroki Taguchi, and music lead Masato Ohashi also discussed their contributions. Series veterans Eiji Aonuma and Hidemaro Fujibayashi are serving as producers.

The development team established an early principle: the visuals could change, but the gameplay experience should remain familiar. Unlike the open-ended exploration of Breath of the Wild and Tears of the Kingdom, Ocarina of Time follows a deliberate structure, which the team sought to retain. 

The developers also revisited the idea of adding fast-travel points throughout Hyrule. Aonuma revealed that he initially requested additional warp points to reduce the time players spent crossing large areas. However, testing showed that these shortcuts caused players to miss smaller encounters and details along the way. The team ultimately removed the new warp points.

Shida explained that the art team wanted to retain the original game’s slightly unsettling atmosphere while updating its environments and characters for modern hardware.

Early development concepts drew inspiration from puppet shows and practical-effects films. The artists explored how familiar characters could retain their recognizable appearances within more detailed environments.

The team also researched physical materials to inform character designs. For example, Shida explained that the artists studied historical textiles and experimented with making fabric to determine how Young Link’s clothing might realistically have been produced by the children living in Kokiri Forest.

Environmental details received similar attention, including vegetation, lighting, and the appearance of distant landmarks. The developers deliberately adjusted the level of detail in inaccessible areas to help distinguish explorable locations from background scenery.

Ng also confirmed that the artist responsible for the original Nintendo 64 game’s map illustrations returned to create a new map for the remake.

Additional installments of the Ask the Developer interview, Parts 3 and 4, are scheduled for November 3.

The Legend of Zelda: Ocarina of Time will be released for Switch 2 on November 5, 2026.